Sunderborn
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Creators will build their worlds step by step from pieces of Chaos. They need to find the right proportions to mix Prime Elements into matter. They will look for the best combinations of matter to create the reality. They will see how the reality turns into amazing shapes.

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You can't create a world from nothing. So, Creators must first find materials for their future world.

First, Creators will organize Chaos by figuring out which Prime Elements it contains. This is like the game "Minesweeper," but instead of numbers, Creators use pairs of Prime Elements that can't be next to each other: Fire can't be near Water, and Death can't be near Life. By understanding where each Prime Element is, Creators earn materials for their own Reality.

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First, Creators will organize Chaos by figuring out which Prime Elements it contains. This is like the game "Minesweeper," but instead of numbers, Creators use pairs of Prime Elements that can't be next to each other: Fire can't be near Water, and Death can't be near Life. By understanding where each Prime Element is, Creators earn materials for their own Reality.

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Prime Elements aren't ready for building Reality. Creators must transform them into Matter in the Astral Furnace, using Energy gained from organizing Chaos. Creators mix Prime Elements in the right proportions, discovering these proportions through experiments.

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Matter alone isn't enough for building. Creators must forge raw Matter into the Fabric of Reality in the Astral Forge. This works like a crafting table in "Minecraft," where materials must be placed in the correct order. Creators discover the recipes for the Fabric of Reality through experiments.

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From pieces of the Fabric of Reality, Creators build their world like a mosaic. The world's form depends on how these pieces are combined. The Fabric changes shape based on the pieces it interacts with. Building a Reality requires the Creator's Power, which comes from the Pantheon at the start.

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Some will say that collecting the Primordial Elements, processing them, creating the Fabric of Reality and even worlds is too simple and monotonous. But do not forget that this is only the beginning. Ahead of the Creators there are many new opportunities and challenges that they will have to cope with.

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Even the most powerful world creator needs helpers. Creators can call Lesser Gods, each with a special skill. The Pantheon is the base of a skill-based system. By calling new gods, making them stronger, or removing those no longer needed, a Creator can shape the Pantheon easily to fit their way of managing worlds.

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A Creator's power is the source of their strength. At first, the Pantheon gives this power, but it's not enough for a ruler of worlds. So, Creators must rebuild their worlds to make Sources of Power. These sources are different and depend on the path each Creator chooses.

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Creators are independent, but sometimes they need help from others. By joining a group of like-minded Creators, they can improve their weaknesses and get new possibilities only available for a group members. It's like a guild system, but every Creator is an individual with their own goals.

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Creators don't fight directly—it's not their way. Instead, they use Demigods and Heroes as warriors to show who is the strongest in battles. Preparing these fighters is hard, but a Creator has the resources of their entire Reality.

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Creators also need to build armies led by Heroes to fight against Chaos. The creators transform this chaos, into the building material. The transformation is quite challenging. Chaos, which is dissatisfied with becoming something ordered.

We are planning to focus on the following aspects:

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A multiplayer strategy game built on accessible, casual mechanics with deep player interactions, including cooperative gameplay, PvE and PvP activities, trading, peer-to-peer exchanges, and a mentorship system.

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Equal gameplay opportunities for fans of fast-paced, competitive PvP and those who prefer strategic, slower-paced PvE. All in-game objectives can be achieved through at least two distinct pathways.

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The player can choose automation of routine tasks through balanced monetization or progression paths. Both options are equally viable, with the choice driven by a player's preference.

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The pantheon of deities was based on diverse real-world mythologies. Synergistic interactions among summoned Lesser Gods within a player's Pantheon create multiple synergy types, giving both positive and negative effects.

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A huge number of variants of created worlds due to the system of combination and subsequent interaction of basic elements - the Fabric of Reality. Specialization of Creators by sources of received Power, and, consequently, an individual approach to the creation of worlds for each.

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There are no predefined blueprints, recipes, or guides for crafting in-game objects. Players must uncover secrets through logic, hints, and research. Discoveries can be shared with allies or kept confidential for profit, with pioneers' names immortalized.

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Obtaining rare resources requires logic, analysis, and strategic planning, or players can opt for monetization. There are always at least two pathways, leaving the choice to the player.

Do you want to try being a world creator? This is for you! Look for materials in the huge fields of Chaos. Try different formulas and recipes to make everything you need. Call on Lesser Gods and build your Pantheon. Create Heroes to fight other Creators and lead armies against Chaos forces. Are you ready?